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const canvas = document.getElementById('drawing-board');
const ctx = canvas.getContext('2d');
const reset = document.getElementById("reset");
const canvasOffsetX = canvas.offsetLeft;
const canvasOffsetY = canvas.offsetTop;
canvas.width = window.innerWidth - canvasOffsetX * 2;
canvas.height = window.innerHeight - canvasOffsetY * 2;
reset.style.top = canvasOffsetY * 2 + "px";
reset.style.right = canvasOffsetX * 2 + "px";
let isPainting = false;
let lineWidth = 2;
let strokeColor = "red"
let drawings = [];
ctx.lineWidth = lineWidth;
ctx.lineCap = 'square';
ctx.strokeStyle = strokeColor;
const draw = (x, y) => {
if (!isPainting) {
return;
}
ctx.lineTo(x - canvasOffsetX, y - canvasOffsetY);
drawings.push({x : (x - canvasOffsetX)/canvas.width, y : (y - canvasOffsetY)/canvas.height});
ctx.stroke();
ctx.beginPath();
}
const drawCross = (x, y) => {
ctx.moveTo(x - 5, y - 5);
ctx.lineTo(x + 5, y + 5);
ctx.moveTo(x + 5, y - 5);
ctx.lineTo(x - 5, y + 5);
ctx.stroke();
ctx.beginPath();
setTimeout( ()=>{
ctx.fillStyle = "aliceblue";
ctx.fillRect(x - 7, y - 7, 14, 14);
}, 1 * 1000);
}
canvas.addEventListener('mousedown', (e) => {
isPainting = true;
drawCross(e.clientX - canvasOffsetX, e.clientY - canvasOffsetY);
});
/* canvas.addEventListener('mouseup', (e) => {
isPainting = false;
drawings.push({x : -1, y : -1})
ctx.stroke();
ctx.beginPath();
}); */
// canvas.addEventListener('mousemove', (e) => draw(e.clientX, e.clientY));
canvas.addEventListener('touchstart', (e) => {
isPainting = true;
drawCross(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
});
/* canvas.addEventListener('touchend', (e) => {
isPainting = false;
drawings.push({x : -1, y : -1})
ctx.stroke();
ctx.beginPath();
}); */
// canvas.addEventListener('touchmove', (e) => draw(e.targetTouches[0].clientX, e.targetTouches[0].clientY));
reset.onclick = () => {
drawings = [];
redrawCanvas();
}
function redrawCanvas() {
canvas.width = window.innerWidth - canvasOffsetX * 2;
canvas.height = window.innerHeight - canvasOffsetY * 2;
ctx.strokeStyle = strokeColor;
ctx.lineWidth = lineWidth;
ctx.lineCap = 'round';
drawings.forEach(element => {
if (element.x >= 0 && element.y >= 0){
ctx.lineTo(element.x * canvas.width, element.y * canvas.height);
ctx.stroke();
}
else {
ctx.stroke();
ctx.beginPath();
}
});
}
window.onresize = redrawCanvas;
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