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#pragma once
#include <memory>
#include <string>
#include "bomb.hh"
class Player
{
public:
Player(const std::string& name, size_t nb_presses);
Player* get_next() const;
void set_next(std::unique_ptr<Player> next);
void pass_bomb(Player& receiver);
void press_bomb();
void set_bomb(std::unique_ptr<Bomb> bomb);
const std::string& get_name() const;
bool has_bomb() const;
bool is_dead() const;
private:
std::string name_;
std::unique_ptr<Bomb> bomb_;
size_t nb_presses_;
std::unique_ptr<Player> next_;
};
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