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//
// Created by martial.simon on 2/25/25.
//

#include "player.hh"

#include <iostream>
Player::Player(const std::string& name, size_t nb_presses)
    : name_{ name }
    , bomb_{ nullptr }
    , nb_presses_{ nb_presses }
    , next_{ nullptr }
{}
Player* Player::get_next() const
{
    return next_.get();
}
void Player::set_next(std::unique_ptr<Player> next)
{
    next_ = std::move(next);
}
void Player::pass_bomb(Player& receiver)
{
    if (!this->has_bomb() || receiver.has_bomb())
        throw std::runtime_error{
            "Passer doesn't have the bomb or receiver already has it."
        };
    std::cout << this->get_name() << " passes the bomb to "
              << receiver.get_name() << ".\n";
    receiver.set_bomb(std::move(this->bomb_));
    this->bomb_ = nullptr;
}
void Player::press_bomb()
{
    if (bomb_ == nullptr)
        throw std::runtime_error{
            "Can't press bomb if player doesn't have it."
        };
    if (bomb_->has_exploded())
        return;
    for (size_t i = 0; i < nb_presses_ && !bomb_->has_exploded(); ++i)
    {
        bomb_->tick();
    }
}
void Player::set_bomb(std::unique_ptr<Bomb> bomb)
{
    this->bomb_ = std::move(bomb);
}
const std::string& Player::get_name() const
{
    return name_;
}
bool Player::has_bomb() const
{
    return bomb_ != nullptr;
}
bool Player::is_dead() const
{
    if (has_bomb())
        return bomb_->has_exploded();
    return false;
}