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//
// Created by martial.simon on 2/25/25.
//
#include "game.hh"
#include <iostream>
#include <stdexcept>
void Game::add_player(const std::string& name, size_t nb_presses)
{
auto new_player = std::make_unique<Player>(name, nb_presses);
if (head_ == nullptr)
{
head_ = std::move(new_player);
tail_ = head_.get();
}
else
{
tail_->set_next(std::move(new_player));
tail_ = tail_->get_next();
}
}
void Game::play(int bomb_ticks)
{
if (!head_ || !head_->get_next())
throw std::runtime_error{ "Not enough players." };
head_->set_bomb(std::make_unique<Bomb>(bomb_ticks));
Player* p = head_.get();
while (true)
{
p->press_bomb();
if (p->is_dead())
{
std::cout << p->get_name() << " has exploded.\n";
return;
}
if (p == tail_)
{
p->pass_bomb(*head_);
p = head_.get();
}
else
{
p->pass_bomb(*p->get_next());
p = p->get_next();
}
}
}
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