blob: f1405d139dc3931b2313a3ea4b8070ca11df4ed1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/**
** \file astclone/cloner.hh
** \brief Declaration of astclone::Cloner.
*/
#pragma once
#include <ast/default-visitor.hh>
namespace astclone
{
/// \brief Duplicate an Ast.
class Cloner : public ast::DefaultConstVisitor
{
public:
using super_type = ast::DefaultConstVisitor;
// Import overloaded virtual functions.
using super_type::operator();
/// Build a Cloner.
Cloner();
/// Destroy a Cloner.
~Cloner() override = default;
// Return the cloned Ast.
ast::Ast* result_get();
template <typename T> T* recurse(const T& t);
template <typename T> T* recurse(const T* t);
/** \brief Clone a collection object.
Using overloading for this method is tempting, but it would
lead to the same prototype than the first \a recurse method.
A partial specialization for \a std::list<T> would work, but is
not allowed by C++ standard. As a consequence, we are stuck to
using different names.
*/
template <typename CollectionType>
CollectionType* recurse_collection(const CollectionType& c);
// Visit methods.
public:
void operator()(const ast::ArrayExp&) override;
void operator()(const ast::ArrayTy&) override;
void operator()(const ast::AssertExp&) override;
void operator()(const ast::AssignExp&) override;
void operator()(const ast::BreakExp&) override;
void operator()(const ast::CallExp&) override;
void operator()(const ast::CastExp&) override;
void operator()(const ast::ChunkList&) override;
void operator()(const ast::ClassTy&) override;
void operator()(const ast::Field&) override;
void operator()(const ast::FieldInit&) override;
void operator()(const ast::FieldVar&) override;
void operator()(const ast::ForExp&) override;
void operator()(const ast::FunctionDec&) override;
void operator()(const ast::IfExp&) override;
void operator()(const ast::IntExp&) override;
void operator()(const ast::LetExp&) override;
void operator()(const ast::MethodCallExp&) override;
void operator()(const ast::MethodDec&) override;
void operator()(const ast::NameTy&) override;
void operator()(const ast::NilExp&) override;
void operator()(const ast::ObjectExp&) override;
void operator()(const ast::OpExp&) override;
void operator()(const ast::RecordExp&) override;
void operator()(const ast::RecordTy&) override;
void operator()(const ast::SeqExp&) override;
void operator()(const ast::SimpleVar&) override;
void operator()(const ast::StringExp&) override;
void operator()(const ast::SubscriptVar&) override;
void operator()(const ast::TypeDec&) override;
void operator()(const ast::VarDec&) override;
void operator()(const ast::WhileExp&) override;
template <typename ChunkType>
/** \brief Visit a chunk (i.e., a list of Function, Var, and Type declarations).
**
** It is exactly the same in the three cases, so the code is
** factored via a template method. */
void chunk_visit(const ChunkType& e);
// As we can't mix template and virtual methods, we have to
// duplicate these methods. That's too bad. :(
void operator()(const ast::FunctionChunk&) override;
void operator()(const ast::MethodChunk&) override;
void operator()(const ast::TypeChunk&) override;
void operator()(const ast::VarChunk&) override;
protected:
/// The cloned Ast.
ast::Ast* result_;
};
} // namespace astclone
#include <astclone/cloner.hxx>
|