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-rw-r--r--picom/picom.conf766
1 files changed, 446 insertions, 320 deletions
diff --git a/picom/picom.conf b/picom/picom.conf
index 4cf5b90..a5b45ec 100644
--- a/picom/picom.conf
+++ b/picom/picom.conf
@@ -1,136 +1,67 @@
#################################
-# Animations #
-#################################
-
-
-# fly-in: Windows fly in from random directions to the screen
-# maximize: Windows pop from center of the screen to their respective positions
-# minimize: Windows minimize from their position to the center of the screen
-# slide-in-center: Windows move from upper-center of the screen to their respective positions
-# slide-out-center: Windows move to the upper-center of the screen
-# slide-left: Windows are created from the right-most window position and slide leftwards
-# slide right: Windows are created from the left-most window position and slide rightwards
-# slide-down: Windows are moved from the top of the screen and slide downward
-# slide-up: Windows are moved from their position to top of the screen
-# squeeze: Windows are either closed or created to/from their center y-position (the animation is similar to a blinking eye)
-# squeeze-bottom: Similar to squeeze, but the animation starts from bottom-most y-position
-# zoom: Windows are either created or destroyed from/to their center (not the screen center)
-
-animations = true;
-animation-stiffness = 90;
-animation-window-mass = 0.5;
-animation-dampening = 10;
-animation-for-transient-window = "fly-in";
-animation-for-unmap-window = "fly-in";
-animation-for-open-window = "fly-in";
-
-# animating-rule-open = ["zoom:class_g = 'code'"];
-# animating-rule-unmap = ["zoom:class_g = 'code'"];
-
-#################################
# Shadows #
#################################
-
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
-# shadow = false
+# Can be set per-window using rules.
+#
+# Default: false
shadow = false;
-# The blur radius for shadows, in pixels. (defaults to 12)
-# shadow-radius = 12
-shadow-radius = 7;
-
-# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
-# shadow-opacity = .75
-
-# The left offset for shadows, in pixels. (defaults to -15)
-# shadow-offset-x = -15
-shadow-offset-x = -7;
-
-# The top offset for shadows, in pixels. (defaults to -15)
-# shadow-offset-y = -15
-shadow-offset-y = -7;
-
-# Red color value of shadow (0.0 - 1.0, defaults to 0).
-# shadow-red = 0
-
-# Green color value of shadow (0.0 - 1.0, defaults to 0).
-# shadow-green = 0
-
-# Blue color value of shadow (0.0 - 1.0, defaults to 0).
-# shadow-blue = 0
-
-# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
-# shadow-color = "#000000"
+# The blur radius for shadows, in pixels.
+#
+# Default: 12
+shadow-radius = 30;
-# Specify a list of conditions of windows that should have no shadow.
+# The opacity of shadows.
#
-# examples:
-# shadow-exclude = "n:e:Notification";
+# Range: 0.0 - 1.0
+# Default: 0.75
+shadow-opacity = .75
+
+# The left offset for shadows, in pixels.
#
-# shadow-exclude = []
-shadow-exclude = [
- "name = 'Notification'",
- "class_g = 'Conky'",
- "class_g ?= 'Notify-osd'",
- "class_g = 'Cairo-clock'",
- "_GTK_FRAME_EXTENTS@:c"
-];
+# Default: -15
+shadow-offset-x = -30;
-# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
-# clip-shadow-above = []
+# The top offset for shadows, in pixels.
+#
+# Default: -15
+shadow-offset-y = -30;
-# Specify a X geometry that describes the region in which shadow should not
-# be painted in, such as a dock window region. Use
-# shadow-exclude-reg = "x10+0+0"
-# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
+# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE".
#
-# shadow-exclude-reg = ""
+# Default: #000000
+# shadow-color = "#000000"
# Crop shadow of a window fully on a particular monitor to that monitor. This is
# currently implemented using the X RandR extension.
+#
+# Default: false
# crop-shadow-to-monitor = false
-# shadow-color-rule = ["#FFFFFF:class_g = 'fly-term'"];
-# shadow-opacity-rule = ["20:class_g = 'fly-term'" ];
-# shadow-offset-x-rule = ["-100:class_g = 'fly-term'"];
-# shadow-offset-y-rule = ["-100:class_g = 'fly-term'"];
-# shadow-radius-rule = ["100:class_g = 'fly-term'"];
-
-# If shadow-active is 'true' the tweaks below will be applied to the currently focused window
-# shadow-active = true;
-# shadow-color-active = "#FFFFF";
-# shadow-opacity-active = 0.5;
-# shadow-radius-active = 50;
-# shadow-offset-x-active = -50;
-# shadow-offset-y-active = -50;
#################################
# Fading #
#################################
-
# Fade windows in/out when opening/closing and when opacity changes,
-# unless no-fading-openclose is used.
-# fading = false
+# unless no-fading-openclose is used. Can be set per-window using rules.
+#
+# Default: false
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
-# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
-# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
-# fade-delta = 10
-
-# Specify a list of conditions of windows that should not be faded.
-# fade-exclude = []
+fade-delta = 8
# Do not fade on window open/close.
# no-fading-openclose = false
@@ -143,43 +74,16 @@ fade-out-step = 0.03;
# Transparency / Opacity #
#################################
-
-# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
-# inactive-opacity = 1
-# inactive-opacity = 0.8;
-
-# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
-# frame-opacity = 1.0
-# frame-opacity = 0.7;
-
-# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
-# inactive-opacity-override = true
-inactive-opacity-override = false;
-
-# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
-# active-opacity = 1.0
-
-# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
-# inactive-dim = 0.0
-
-# Specify a list of conditions of windows that should never be considered focused.
-# focus-exclude = []
-focus-exclude = [ "class_g = 'Cairo-clock'" ];
+# Opacity of window titlebars and borders.
+#
+# Range: 0.1 - 1.0
+# Default: 1.0 (disabled)
+frame-opacity = 1.0;
# Use fixed inactive dim value, instead of adjusting according to window opacity.
-# inactive-dim-fixed = 1.0
-
-# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
-# like `50:name *= "Firefox"`. picom-trans is recommended over this.
-# Note we don't make any guarantee about possible conflicts with other
-# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
-# example:
-opacity-rule = [
- "95:class_g = 'Polybar'",
-];
#
-# opacity-rule = []
-
+# Default: false
+# inactive-dim-fixed = true
#################################
# Corners #
@@ -188,136 +92,113 @@ opacity-rule = [
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
-corner-radius = 5
-
-# Exclude conditions for rounded corners.
-rounded-corners-exclude = [
- "window_type = 'dock'",
- "window_type = 'desktop'",
- "class_g = 'Polybar'",
-];
-
-# corners-rounding-rule = [ "10:class_g = 'fly-term'" ];
+#
+# Default: 0 (disabled)
+corner-radius = 8
#################################
-# Background-Blurring #
+# Blur #
#################################
-
-# Parameters for background blurring, see the *BLUR* section for more information.
-# blur-method = "kawase"
+# Parameters for background blurring, see BLUR section in the man page for more information.
+# blur-method =
# blur-size = 12
-# # blur-deviation = false
-# blur-strength = 10
+#
+# blur-deviation = false
+#
+# blur-strength = 5
# Blur background of semi-transparent / ARGB windows.
-# Bad in performance, with driver-dependent behavior.
-# The name of the switch may change without prior notifications.
+# Can be set per-window using rules.
#
+# Default: false
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
-# Bad in performance, with driver-dependent behavior. The name may change.
#
-# blur-background-frame = true
-
+# Default: false
+# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
+#
+# Default: false
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
+# Can also be a pre-defined kernel, see the man page.
#
-# blur-kern = ""
-# blur-kern = "3x3box";
-
-
-# Exclude conditions for background blur.
-# blur-background-exclude = []
-blur-background-exclude = [
- "window_type = 'dock'",
- "window_type = 'desktop'",
- "_GTK_FRAME_EXTENTS@:c"
-];
-
-# blur-method-rule = [ "kawase:class_g = 'fly-term'" ];
-# blur-size-rule = [ "10:class_g = 'fly-term'" ];
-# blur-strength-rule = [ "1:class_g = 'fly-term'" ];
-# blur-deviation-rule = [ "10:class_g = 'fly-term'" ];
+# Default: ""
+blur-kern = "3x3box";
#################################
# General Settings #
#################################
# Enable remote control via D-Bus. See the man page for more details.
+#
+# Default: false
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
-# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
-# `xrender` is the default one.
+# Specify the backend to use: `xrender`, `glx`, or `egl`.
#
-# backend = "glx"
-backend = "xrender";
+# Default: "xrender"
+backend = "glx"
# Use higher precision during rendering, and apply dither when presenting the
-# rendered screen. Reduces banding artifacts, but might cause performance
+# rendered screen. Reduces banding artifacts, but may cause performance
# degradation. Only works with OpenGL.
dithered-present = false;
# Enable/disable VSync.
-# vsync = false
-vsync = true;
-
-# Try to detect WM windows (a non-override-redirect window with no
-# child that has 'WM_STATE') and mark them as active.
#
-# mark-wmwin-focused = false
-mark-wmwin-focused = true;
-
-# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
-# mark-ovredir-focused = false
-mark-ovredir-focused = true;
+# Default: false
+vsync = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
-# detect-rounded-corners = false
+# Has nothing to do with `corner-radius`.
+#
+# Default: false
detect-rounded-corners = true;
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
#
-# detect-client-opacity = false
+# Default: false
detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
-# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
+# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate,
# provided that the WM supports it.
#
-# use-ewmh-active-win = false
+# Default: false
+use-ewmh-active-win = true
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
-# unredir-if-possible = false
+# Default: false
+unredir-if-possible = true
-# Delay before unredirecting the window, in milliseconds. Defaults to 0.
+# Delay before unredirecting the window, in milliseconds.
+#
+# Default: 0.
# unredir-if-possible-delay = 0
-# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
-# unredir-if-possible-exclude = []
-
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
-# detect-transient = false
+# Default: false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
@@ -325,102 +206,67 @@ detect-transient = true;
# will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
#
+# Default: false
# detect-client-leader = false
-# Resize damaged region by a specific number of pixels.
-# A positive value enlarges it while a negative one shrinks it.
-# If the value is positive, those additional pixels will not be actually painted
-# to screen, only used in blur calculation, and such. (Due to technical limitations,
-# with use-damage, those pixels will still be incorrectly painted to screen.)
-# Primarily used to fix the line corruption issues of blur,
-# in which case you should use the blur radius value here
-# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
-# with a 5x5 one you use `--resize-damage 2`, and so on).
-# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
-#
-# resize-damage = 1
-
-# Specify a list of conditions of windows that should be painted with inverted color.
-# Resource-hogging, and is not well tested.
-#
-# invert-color-include = []
-
-# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
-# Might cause incorrect opacity when rendering transparent content (but never
-# practically happened) and may not work with blur-background.
-# My tests show a 15% performance boost. Recommended.
-#
-# glx-no-stencil = false
-
-# GLX backend: Avoid rebinding pixmap on window damage.
-# Probably could improve performance on rapid window content changes,
-# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
-# Recommended if it works.
+# Use of damage information for rendering. This cause the only the part of the
+# screen that has actually changed to be redrawn, instead of the whole screen
+# every time. Should improve performance.
#
-# glx-no-rebind-pixmap = false
+# Default: false
+use-damage = true;
-# Disable the use of damage information.
-# This cause the whole screen to be redrawn every time, instead of the part of the screen
-# has actually changed. Potentially degrades the performance, but might fix some artifacts.
-# The opposing option is use-damage
+# Use X Sync fence to wait for the completion of rendering of other windows,
+# before using their content to render the current screen.
#
-# no-use-damage = false
-use-damage = false;
-
-# Use X Sync fence to sync clients' draw calls, to make sure all draw
-# calls are finished before picom starts drawing. Needed on nvidia-drivers
-# with GLX backend for some users.
+# Required for explicit sync drivers, such as nvidia.
#
+# Default: false
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window
# contents. Read the man page for a detailed explanation of the interface.
#
-# window-shader-fg = "default"
-
-# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
-# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
+# Can be set per-window using rules.
#
-# window-shader-fg-rule = [
-# "my_shader.frag:window_type != 'dock'"
-# ]
+# window-shader-fg = "default"
# Force all windows to be painted with blending. Useful if you
-# have a glx-fshader-win that could turn opaque pixels transparent.
+# have a `window-shader-fg` that could turn opaque pixels transparent.
#
+# Default: false
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
-# no-ewmh-fullscreen = false
+# Default: false
+no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
-# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
+# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled.
#
+# Default: 1.0 (disabled)
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
-# instead of blending on top of them.
+# instead of blending on top of them. e.g. placing a transparent window on top
+# of another window will cut a "hole" in that window, and show the desktop background
+# underneath.
#
+# Default: false
# transparent-clipping = false
-# Specify a list of conditions of windows that should never have transparent
-# clipping applied. Useful for screenshot tools, where you need to be able to
-# see through transparent parts of the window.
-#
-# transparent-clipping-exclude = []
-
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
-# in increasing level of importance. Case doesn't matter.
+# in increasing level of importance. Case insensitive.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
-# log-level = "debug"
-log-level = "warn";
+# Default: "warn"
+# log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
@@ -430,71 +276,351 @@ log-level = "warn";
#
# log-file = "/path/to/your/log/file"
-# Show all X errors (for debugging)
-# show-all-xerrors = false
-
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
-
-# Window type settings
-#
-# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
-# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
-# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
-# "tooltip", "notification", "combo", and "dnd".
-#
-# Following per window-type options are available: ::
-#
-# fade, shadow:::
-# Controls window-type-specific shadow and fade settings.
-#
-# opacity:::
-# Controls default opacity of the window type.
-#
-# focus:::
-# Controls whether the window of this type is to be always considered focused.
-# (By default, all window types except "normal" and "dialog" has this on.)
-#
-# full-shadow:::
-# Controls whether shadow is drawn under the parts of the window that you
-# normally won't be able to see. Useful when the window has parts of it
-# transparent, and you want shadows in those areas.
-#
-# clip-shadow-above:::
-# Controls whether shadows that would have been drawn above the window should
-# be clipped. Useful for dock windows that should have no shadow painted on top.
-#
-# redir-ignore:::
-# Controls whether this type of windows should cause screen to become
-# redirected again after been unredirected. If you have unredir-if-possible
-# set, and doesn't want certain window to cause unnecessary screen redirection,
-# you can set this to `true`.
-#
-
-wintypes :
-{
- tooltip :
- {
- animation = "squeeze";
- };
- popup_menu :
- {
- animation = "slide-up";
- };
- dropdown_menu :
- {
- animation = "slide-down";
- };
- dialog :
- {
- animation = "squeeze";
- };
- menu :
- {
- animation = "slide-down";
- };
- notification :
- {
- animation = "squeeze";
- };
-};
+# Rule-based per-window options.
+#
+# See WINDOW RULES section in the man page for how these work.
+rules: ({
+ match = "focused";
+}, {
+ match = "window_type = 'normal'";
+ shader = "/home/marcellus/.config/picom/pixelize.glsl";
+ animations = ({
+ # Pop in
+ # Options
+ duration = 0.5;
+ opacity-duration = 0.5;
+ initial-scale = 0.8;
+
+ triggers = ["open", "show"];
+ anim-curve = {
+ curve = "cubic-bezier(0, 1.5, 1, 1)";
+ start = 0;
+ end = 1;
+ duration = "duration";
+ }
+ opacity-curve = {
+ curve = "cubic-bezier(0.5, 0.5, 0.5, 0.5)";
+ start = 0;
+ end = 1;
+ duration = "opacity-duration";
+ }
+ scale-x = "anim-curve * (1 - initial-scale) + initial-scale";
+ scale-y = "anim-curve * (1 - initial-scale) + initial-scale";
+ offset-x = "(1 - scale-x) / 2 * window-width"
+ offset-y = "(1 - scale-y) / 2 * window-height"
+
+ opacity = "opacity-curve";
+ shadow-offset-x = "offset-x";
+ shadow-offset-y = "offset-y";
+ shadow-scale-x = "scale-x";
+ shadow-scale-y = "scale-y";
+})
+#}, {
+# match = "class_g = 'Polybar'";
+# shader = "/home/kz87/Code/picom-shaders/default.glsl";
+#}, {
+# match = "class_g = 'GLWall'";
+# shader = "/home/kz87/Code/picom-shaders/Practical/disable_post.glsl";
+}, {
+ match = "class_g = 'i3lock'";
+ shader = "/home/marcellus/.config/picom/lock.glsl";
+}, {
+ match = "class_g = 'i3lock'";
+ animations = ({
+ # Slow fade in
+ opacity-duration = 1;
+ initial-opacity = 0;
+
+ triggers = ["open", "show"];
+ opacity-curve = {
+ curve = "cubic-bezier(0.5, 0.5, 0.5, 0.5)";
+ start = 0;
+ end = 1;
+ duration = "opacity-duration";
+ }
+
+ opacity = "opacity-curve";
+ }, {
+ # Slow fade out
+ opacity-duration = 1;
+ initial-opacity = 0;
+
+ triggers = ["close", "hide"];
+ opacity-curve = {
+ curve = "cubic-bezier(0.5, 0.5, 0.5, 0.5)";
+ start = 1;
+ end = 0;
+ duration = "opacity-duration";
+ }
+
+ opacity = "opacity-curve";
+ })
+}, {
+ match = "class_g = 'librewolf' || "
+ "class_g = 'vlc' || "
+ "class_g = 'Pqiv' || "
+ "class_g = 'i3lock' || "
+ "class_g = 'mpv' || "
+ "class_g = 'sm64ex' || "
+ "class_g = 'Discord' || "
+ "class_g = 'love' || "
+ "class_g = 'MPlayer' || "
+ "name *= 'Eww'";
+ unredir = false;
+}, {
+ match = "window_type = 'unknown' || "
+ "window_type = 'desktop' || "
+ "window_type = 'toolbar' || "
+ "window_type = 'menu' || "
+ "window_type = 'utility' || "
+ "window_type = 'splash' || "
+ "window_type = 'dialog' || "
+ "window_type = 'dropdown_menu' || "
+ "window_type = 'popup_menu' || "
+ "window_type = 'tooltip' || "
+ "window_type = 'toolbar' || "
+ "window_type = 'combo' || "
+ "window_type = 'dnd' || "
+ "class_g = 'Pqiv' || "
+ "class_g = 'GLWall' || "
+ "class_g = 'mpv' || "
+ "class_g = 'Eww' || "
+ "class_g = 'eww' || "
+ "class_g = 'i3lock' || "
+ "fullscreen" ;
+ corner-radius = 0;
+}, {
+ match = "window_type = 'unknown' || "
+ "window_type = 'desktop' || "
+ "window_type = 'toolbar' || "
+ "window_type = 'normal ' || "
+ "window_type = 'notification' || "
+ "window_type = 'menu' || "
+ "window_type = 'utility' || "
+ "window_type = 'splash' || "
+ "window_type = 'dialog' || "
+ "window_type = 'dropdown_menu' || "
+ "window_type = 'popup_menu' || "
+ "window_type = 'tooltip' || "
+ "window_type = 'toolbar' || "
+ "window_type = 'combo' || "
+ "window_type = 'dnd' || "
+ "class_g = 'Pqiv' || "
+ "class_g = 'GLWall' || "
+ "class_g = 'mpv' || "
+ "class_g = 'Eww' || "
+ "class_g = 'eww' || "
+ "class_g = 'ghostty' || "
+ "class_g = 'librewolf'";
+ blur-background = false;
+ full-shadow = false;
+}, {
+ match = "window_type = 'tooltip' ||"
+ "window_type = 'dnd' ||"
+ "window_type = 'notification' ||"
+ "window_type = 'dock'";
+ full-shadow = false;
+}, {
+ match = "class_g = 'scrot'";
+ full-shadow = false;
+}, {
+ match = "class_g = 'ghostty'";
+ full-shadow = true;
+}, {
+ match = "class_g = 'i3lock'";
+ animations = ({
+ triggers = ["open", "show"];
+ anim-duration = 0.2;
+ offset-y = {
+ curve = "cubic-bezier(0, 1, 1, 1)";
+ start = "- window-height";
+ end = 0;
+ duration = "anim-duration";
+ };
+ opacity = {
+ end = 1;
+ start = 1;
+ duration = "anim-duration";
+ };
+ shadow-offset-y = "offset-y";
+ shadow-opacity = "opacity";
+ }, {
+ triggers = ["close", "hide"];
+ anim-duration = 0.4;
+ offset-y = {
+ curve = "cubic-bezier(1, 0, 1, 1)";
+ start = 0;
+ end = "- window-height";
+ duration = "anim-duration";
+ };
+ shadow-offset-y = "offset-y";
+ opacity = {
+ end = 1;
+ start = 1;
+ duration = "anim-duration";
+ };
+ shadow-opacity = "opacity";
+ });
+#}, {
+ match = "window_type = 'notification'";
+ animations = ({
+ triggers = ["close", "hide"];
+ preset = "disappear";
+ scale = 1.4;
+ duration = 0.2;
+ });
+}, {
+# match = "window_type = 'notification'";
+# animations = ({
+# triggers = ["close", "hide"];
+# });
+}, {
+ match = "class_g = 'dmenu'";
+ shader = "/home/marcellus/.config/picom/glass.glsl";
+
+ animations = ({
+ duration = 0.5;
+ triggers = ["open", "show"];
+ opacity-curve = {
+ curve = "cubic-bezier(0.5, 0.5, 0.5, 0.5)";
+ start = 0;
+ end = 1;
+ duration = "duration";
+ }
+ opacity="opacity-curve";
+ }, {
+ duration = 0.5;
+ triggers = ["close", "hide"];
+ opacity-curve = {
+ curve = "cubic-bezier(0.5, 0.5, 0.5, 0.5)";
+ start = 1;
+ end = 0;
+ duration = "duration";
+ }
+ opacity="opacity-curve";
+ });
+}, {
+ match = "window_type = 'popup_menu' ||"
+ "window_type = 'tooltip' ||"
+ "window_type = 'dropdown_menu'";
+ animations = ({
+ triggers = ["open", "show"];
+ preset = "slide-in";
+ direction = "up";
+ duration = 0.1;
+ }, {
+ triggers = ["close", "hide"];
+ preset = "slide-out";
+ direction = "up";
+ duration = 0.1;
+ });
+ opacity = 0.8;
+ shader = "/home/marcellus/.config/picom/default.glsl";
+})
+
+animations = ({
+ # Pop in
+ # Options
+ duration = 0.5;
+ opacity-duration = 0.5;
+ initial-scale = 0.8;
+
+ triggers = ["open", "show"];
+ anim-curve = {
+ curve = "cubic-bezier(0, 1.5, 1, 1)";
+ start = 0;
+ end = 1;
+ duration = "duration";
+ }
+ opacity-curve = {
+ curve = "cubic-bezier(0.5, 0.5, 0.5, 0.5)";
+ start = 0;
+ end = 1;
+ duration = "opacity-duration";
+ }
+ scale-x = "anim-curve * (1 - initial-scale) + initial-scale";
+ scale-y = "anim-curve * (1 - initial-scale) + initial-scale";
+ offset-x = "(1 - scale-x) / 2 * window-width"
+ offset-y = "(1 - scale-y) / 2 * window-height"
+
+ opacity = "opacity-curve";
+ shadow-offset-x = "offset-x";
+ shadow-offset-y = "offset-y";
+ shadow-scale-x = "scale-x";
+ shadow-scale-y = "scale-y";
+}, {
+ # Pop-out
+ # Options
+ duration = 0.5;
+ opacity-duration = 0.5;
+ initial-scale = 0.8;
+
+ triggers = ["hide"];
+ anim-curve = {
+ curve = "cubic-bezier(0, 0, 1, -0.5)";
+ start = 1;
+ end = 0;
+ duration = "duration";
+ }
+ opacity-curve = {
+ curve = "cubic-bezier(0.5, 0.5, 0.5, 0.5)";
+ start = 1;
+ end = 0;
+ duration = "opacity-duration";
+ }
+ scale-x = "anim-curve * (1 - initial-scale) + initial-scale";
+ scale-y = "anim-curve * (1 - initial-scale) + initial-scale";
+ offset-x = "(1-scale-x) / 2 * window-width"
+ offset-y = "(1-scale-y) / 2 * window-height"
+
+ opacity = "opacity-curve";
+ shadow-offset-x = "offset-x";
+ shadow-offset-y = "offset-y";
+ shadow-scale-x = "scale-x";
+ shadow-scale-y = "scale-y";
+}, {
+ triggers = ["close"];
+ preset = "disappear";
+ scale = 1.4;
+ duration = 0.5;
+}, {
+ triggers = ["geometry"];
+ duration = 0.3;
+ scale-x = {
+ curve = "cubic-bezier(0, 1, 1, 1)";
+ duration = "duration";
+ start = "window-width-before / window-width";
+ end = 1;
+ };
+ scale-y = {
+ curve = "cubic-bezier(0, 1, 1, 1)";
+ duration = "duration";
+ start = "window-height-before / window-height";
+ end = 1;
+ };
+ shadow-scale-x = "scale-x";
+ shadow-scale-y = "scale-y";
+ offset-x = {
+ curve = "cubic-bezier(0, 1, 1, 1)";
+ duration = "duration";
+ start = "window-x-before - window-x";
+ end = 0;
+ };
+ offset-y = {
+ curve = "cubic-bezier(0, 1, 1, 1)";
+ duration = "duration";
+ start = "window-y-before - window-y";
+ end = 0;
+ };
+ shadow-offset-x = "offset-x";
+ shadow-offset-y = "offset-y";
+})
+
+# `@include` directive can be used to include additional configuration files.
+# Relative paths are search either in the parent of this configuration file
+# (when the configuration is loaded through a symlink, the symlink will be
+# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`.
+#
+# @include "extra.conf"