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-rw-r--r--picom/default.glsl19
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diff --git a/picom/default.glsl b/picom/default.glsl
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+#version 330
+in vec2 texcoord; // texture coordinate of the fragment
+
+uniform sampler2D tex; // texture of the window
+
+// Default window post-processing:
+// 1) invert color
+// 2) opacity / transparency
+// 3) max-brightness clamping
+// 4) rounded corners
+vec4 default_post_processing(vec4 c);
+
+// Default window shader:
+// 1) fetch the specified pixel
+// 2) apply default post-processing
+vec4 window_shader() {
+ vec4 c = texelFetch(tex, ivec2(texcoord), 0);
+ return default_post_processing(c);
+}